COMPLETE WORKFLOW CONTENT
DURATION
Over 6 hours of video in MP4 format (NOTE: no audio commentary). Everything is recorded in real time.
DESCRIPTION
In this course we'll going through the following stages: model, highpoly model, lowpoly model, unwrap, prepare mesh for baing, bake, texture and render a Sub Machine Gun. Every step is recorded without fast forwarding. This tutorial also contains all the scripts, hotkeys, and shortcuts that have been used along the entire course.
Modeling Stage - 3dsMax:
This stage covers the entire modeling process of the gun model, including highpoly and lowpoly. I'll show you production modeling techniques in order to speed up your workflow. After the modeling process, we will see how to create UV coordinates for the asset in order to be textured.
Texturing Stage - Substance Painter:
The texturing stage begins with baking our asset in Substance Painter. You will learn how to create perfect bakes and fix possible baking errors.
Then, we'll begin the texturing part. You'll learn how to apply a material, work with alphas, generators and procedurals textures.
Rendering Stage - Marmoset Toolbag:
Here I'll show you a step-by-step of my rendering workflow. The Marmoset tutorial covers the following steps:
WHAT DO I NEED TO FOLLOW THIS TUTORIAL?
It is recommended to follow the course with the same software I use throughout the tutorial.
WHO IS THE TARGET AUDIENCE?
The tutorial is aimed at beginners as well as intermediate artists.
Tutorial - Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable